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- Mr. Skibone (but you can call me DJ SKI) presents
- DoomView 2.0
- (formerly DoomEdit(formerly DoomView))
-
- August 8th, 1994 (and everything after)
-
-
- I love writing doc files about as much as I like documenting my own code,
- so this little doc file ain't pretty but I'm putting in some little tidbits
- of information that may be useful.
-
- The program itself it pretty self-explanatory, so I'm not going to take up
- five pages writing long-winded explanations of the subtle uses of the up
- and down arrow keys.
-
- But here is a thing or two you may find interesting:
-
-
- *************************
- ** Running the program **
- *************************
-
- DoomView 2.0 is a program that will let you take any Doom WAD or PWAD,
- registered or shareware (sorry, couldn't find a way to make it exclude the
- shareware WADs), view any of the graphics and export them to BMP. Just
- type
-
- DVIEW200 <wadfilename>
-
- where <wadfilename> is the name of the WAD you'd like to view. Got that?
- Really confusing, right? Well, to make this doc file real
- professional-like, here's an example:
-
- DVIEW200 SKIBONE.WAD
-
- That will allow you to view all of the graphics in SKIBONE.WAD
- If you just type DVIEW200, it will default to DOOM.WAD.
-
- This program will work on any current or future(??) version: .99, 1.1, 1.2,
- any of the betas, even the SGI and NeXT WADs.
-
- The program assumes you are trying to view a Doom WAD file. If you try to
- be cute and use this on a spreadsheet or something else, well.....it's your
- hard drive. Nothing will be damaged but a reboot will probably be in order.
-
- If you use this on a PWAD that doesn't have any graphics, the program will
- gracefully boot you out without a wimper (or an explanation).
-
-
- This archive should include:
- DVIEW200.EXE - The main executable
- COLOR.PAL - Palette file
- FILE_ID.DIZ - For lazy sysops
- DOOMVIEW.DOC - This fascinating piece of literature
- DOOMINFO.REV - Revision History of DoomView (A horrible glimpse into the
- mind of a DOOMented DJ)
-
- (COLOR.PAL ain't incorporated into the main EXE because I'm lazy and I want
- to release this - look for that nifty feature and lots more in DoomView 3.0
- (or 2.1 if there's....(GASP!)....bugs!))
-
-
- *******************
- ** Program Start **
- *******************
-
- When the program starts, it searches through the WAD file looking for any
- picture files. If you use a huge WAD like the registered Doom WAD itself,
- your hard drive will become quite active. Don't worry, that's just the
- nature of the program. I know I hate it when some program access my hard
- drive constantly for more than five seconds - I get paranoid.
- "Aaaauuughhh, it's a virus!!" No, no, no. It just has to load a little bit
- of every WAD entry first to determine if it's a picture. In the registered
- Doom WAD, there are over 2000 entires, so it obviously takes a while.
- Maybe even up to one minute on a slow 386.
-
-
-
-
- *************
- ** End key **
- *************
-
- On a registered DOOM.WAD, when you are in graphics mode and hit the end
- key, the screen will not show the last picture. That's not a bug, it's a
- feature! ;)
- Actually, you are on F2_END and F_END which are not pictures, they're just
- blank markers. Hit the up arrow key twice and the floor pictures will start
- displaying.
-
-
- **************************
- ** T - Toggle 5x3 tiles **
- **************************
-
- What can I say? It was easy. It looks cool. Nuff said.
-
-
-
- ****************************
- ** Export current picture **
- ****************************
-
- "Oooo, a cute little bunny rabbit. I'd like to snatch this picture and use
- it with my cornball screen saver!"
-
- No problem. While viewing a picture, hitting X (for Xport? ;) ), will
- export the current picture to a BMP file.
-
-
-
- ****************
- ** Export All **
- ****************
-
- The F8 key will start "Export All". It will first make sure you actually
- want to do this - hit "Y" to continue, and then it will start. During
- exporting, hit any key to cancel this gigantic task.
-
- The Export All command will go through EVERY picture in the WAD file and
- export it to BMP. That may be fairly harmless on a PWAD, but that's (if I
- remember correctly) 1597 pictures on registered Doom v1.1 or 1567 on
- registered Doom v1.2 (the status bar was changed from multiple pictures to
- one and a few other changes I can't recall at the moment). The program
- wisely skips over blank entries like P_START, P_END, etc. When the
- exporting is done, it will return you to the first picture (the first Help
- screen on a registered DOOM.WAD). It will take about 3 minutes on a 486/66
- and will amount to over 9 megabytes of BMP files on your hard drive. Now
- you're probably thinking - "9 megabytes just for the pictures? That's
- almost as big as the DOOM.WAD itself! Why so big?" Well, the DOOM.WAD only
- needs the palette data once. The palette is included in every BMP
- exported. That plus some additional BMP info accounts for 1078 bytes per
- file. 1078 bytes times 1600 files equals over 1.6 of basically redundant
- data. But don't blame me - you're the one who hit the F8 key! :)
-
- Why the F8 key, you ask?? I just wanted to make something you probably
- wouldn't hit by accident. Even though it still asks you if you want to
- proceed, I wanted to add that extra layer of protection. Actually, it's
- three layers of protection, since you can cancel the "Export All" at any
- time while it's running.
-
-
-
- ******************
- ** Registration **
- ******************
-
- This program is MAIL-ME-WARE. If you like it, drop a line to
- skibone@ripco.com
- and lavish me with praise. Mail me an Internet tip (I'm an
- InterKnucklehead.) Mail me some wild and wooly FTP site information. Mail
- me a recommendation for BBS software. Or tell me my program is as
- worthless as a Microsoft operating system.
- HEY! Even better - get up close and personal. Feed Ma Bell's pockets and
- call Bitstream of the Eschaton - where a line is always open and a slow
- system means I'm playing Doom (so don't bug me! ;) )
-
-
- ******************
- ** Program bugs **
- ******************
-
- NONE! Never! NO! NO! NO! NO!
- But if this program crashes (chokes on your WAD??), give the Bitstream a
- call and tell me what happened and the WAD file you were viewing at the
- time. Go ahead and upload the offending WAD if I don't have it already.
- HA! The Bitstream of the Eschaton has eeeeeeeeevery Doom WAD file and
- add-on! Silly me!
- Or send me e-mail cursing me out in five different languages to:
-
- skibone@ripco.com
-
- Yah-hey! Da information superhighway!
-
-
-
- ******************
- ** And then.... **
- ******************
-
- Yikes, this little doc file got big. Well, most people stopped reading
- about 140 lines ago, but if you've got that kind of extra-strength
- attention span then do the 100-meter mosey on down to....
-
-
- ╔═══════════════════════════════════════════════════════════════╗
- ║ Bitstream of the Eschaton ║
- ║ Sysop : DJ SKI ║
- ║ (708)705-7749 - Hayes OPTIMA 28800 v.FC ║
- ║ (708)705-7741 - USR 28800 v.Everything ║
- ╠═══════════════════════════════════════════════════════════════╣
- ║ ********************************************************* ║
- ║ * Your main source for Doom WAD files and utilities * ║
- ║ ********************************************************* ║
- ║ ║
- ║ Demos - Games - OS/2 files ║
- ║ ║
- ╚═══════════════════════════════════════════════════════════════╝
-
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